V0.11.1 (Unstable): Windows | Mac | Linux V0.11.2 (Unstable): Windows | Mac | Linux V0.11.2.1 (Unstable): Windows | Mac | Linux
V0.11.2.2 (Unstable): Windows | Mac | Linux V0.11.6.1 (Unstable): Windows | Mac | Linux More recent past version downloads can be found on Github: Releases
#TMODLOADER DOWNLOAD GOAD INSTALL#
To install someone else's mod, simply copy the. To distribute a mod, once you have built it, click on the "Mods" button in the main menu, then click on the "Open Mods Folder" button. Detailed instructions can be found here: Standalone - tModLoader - A Modding API
#TMODLOADER DOWNLOAD GOAD MOD#
In this case, you will have to pre-compile your mod (see documentation on build.txt for more info). If you are using Mac/Linux, it is possible that your mod will fail to build, no matter what you do. Mods are automatically enabled when they are built. Mods that crash on loading are automatically disabled. If the game crashes or a mod fails to load, the game will display the error and also give you the option to view the error as a text file. If the mod successfully builds you will be returned to the main menu. If the mod failed to build, the game will show you one compile error, and give you an option to view all compile errors as a text file. When you are done, build your mod from the "Mod Sources" menu. In this folder, create another folder for your mod, then put all of your. Click on the "Mod Sources" button in the main menu, then click on the "Open Sources" button to open the folder which contains your mod sources. Discord is the best place to ask for support. Please don't email me, I almost never check my email. Feel free to either suggest hooks or push hooks to Github (link in a later section).
#TMODLOADER DOWNLOAD GOAD UPDATE#
tModLoader is designed in a way as to minimize the effort required for us to update to future Terraria versions. A secondary goal is that anyone who works with tModLoader enough will be able to make their own standalone mods. My goal for tModLoader it to make it simple as possible while giving the modder powerful control over the game. wld files, so you can also port modded players and worlds back to vanilla at the cost of losing your modded stuff. Modded content is saved in files separate from. Vanilla worlds and players can be ported to tModLoader worlds and players simply by copying over save files. TModLoader saves worlds and players separately from vanilla worlds and players. This means you can easily make mods that are compatible with other mods, save yourself the trouble of having to decompile and recompile Terraria.exe, and escape from having to understand all of the obscure "intricacies" of Terraria's source code. TModLoader is essentially a mod that provides a way to load your own mods without having to work directly with Terraria's source code itself.